## NETS Standards

Make learning experiences using digital tools. Teachers will create badges to mark student progress and reward special accomplishments. (NETS-T 2a)

Develop an experience point system (XP) which aids students in setting goals which measure their success in learning. (NETS–T 2b)

Set up individualized assignments with different point values (XP) related to the assignment difficulty. Students will have the opportunity to challenge themselves academically to receive greater rewards. (NETS-T 2c)

Show teachers how to use socrative.com to provide immediate assessments to their students. Use the results of the assessments to award XP. (NETS-T 2d)

Teachers preparing for the implementation of gamification in the classroom will discuss and prepare means of working with parents and the community to brainstorm demand for student projects involving the use of technology. Use the projects as a community service. Assess the projects and award XP accordingly. (NETS-T 3b) Teachers will share the student projects on their class website. (NETS-T 3c)

Presenters will model safe, legal, and ethical use of digital information involved in the gamification of the classroom. During the professional development the teachers will be reminded to apply the same principals when working with their students. (NETS-T 4a)

Develop an experience point system (XP) which aids students in setting goals which measure their success in learning. (NETS–T 2b)

Set up individualized assignments with different point values (XP) related to the assignment difficulty. Students will have the opportunity to challenge themselves academically to receive greater rewards. (NETS-T 2c)

Show teachers how to use socrative.com to provide immediate assessments to their students. Use the results of the assessments to award XP. (NETS-T 2d)

Teachers preparing for the implementation of gamification in the classroom will discuss and prepare means of working with parents and the community to brainstorm demand for student projects involving the use of technology. Use the projects as a community service. Assess the projects and award XP accordingly. (NETS-T 3b) Teachers will share the student projects on their class website. (NETS-T 3c)

Presenters will model safe, legal, and ethical use of digital information involved in the gamification of the classroom. During the professional development the teachers will be reminded to apply the same principals when working with their students. (NETS-T 4a)